Play reports are so exhausting to write. This will be brief.
Two friends and I met up and played Liminal Horror the last two days for about an hour each session. It was my first time running Liminal Horror, and it was their first time playing. I didn't prep anything and hadn't even read all of the rooms prior, but I invited Bolt Neck Possum to play, who joined the call but just as a listener while working and answering a few questions I had on rules.
They both rolled the same result on the "What Brought You to the House" table: "Greed made you into a fugitive, and you needed a place to lay low."
At one point, Jason went into the air duct, which led to a heated room. He sat in the chair and teleported between the bathroom walls. He lost all control and became an NPC that started to break through the walls.
Peyton heard the thuds and went to investigate and help their friend, but after using the rock hammer to break the drywall, they saw their friend's eyes were solid black and abandoned them.
In the end, Peyton drove off, but curiosity took over, and he turned around to dig up that grave he saw in the garden.
The Chair is easy to run and incorporate into your ongoing campaign or a great start to a new one. I think it took us 2.5 hours to complete the scenario. If I were to run this again, I would change the NPCs into something else—another type of creature, perhaps, or at least reskinned. The creep factor in this one is easy to achieve, and it has a few things players who like puzzles or problem-solving will enjoy.
If I run Liminal Horror for the same group again, I hope we can continue where we left off.
Thorn: I didn't realize the fallout card for this game wasn't included in the pamphlet pdf, even though I downloaded and read the card a few days before the game and had the card open in a window during the game. So we didn't roll on the new fallouts in The Chair, which is kind of a bummer. I just totally spaced.
Rose: I pulled a few things from Gonin that I used in the sessions. Like starting the players off sitting in a car in the rain. Turning the whole fugitive hook into a heist gone wrong, as well as using the film to add more to the recent grave in the garden in the adventure.
Other news: I've been reading a lot of manga this summer (I recommend Hideout [short and more traditional horror and psychological] by Masasumi Kakizaki, and Paranoia Street [a more twisted slice of life and the first story was my favorite in this collection] by ShintarÅ Kago).
The night before the game, I watched Gonin. It's a yakuza film from 1995 directed by Takashi Ishii, who began his career making outlaw comics. Beat Takashi is awesome in the movie, as he always is.
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